Genre: Action, Adventure, RPG, Indie
Developer: Smash Games
Publisher: Smash Games
Release Date: Jun 9, 2014
Getting this game gifted to me on Steam last week was the best thing that happened to me this month game wise, and those are some big shoes to fill and I’ll tell you why. Magicite is a piece of procedurally generated genius, packed with hours of fun and intuitive game play. If it wasn’t for DOTA 2 I would have jumped on this game months ago, but that was consuming all of my time along with my Steam wallet. I saw this game in the Steam Greenlight forums and investigated further and found a very generously funded Kickstarter.
I was attracted by Magicite and its pixel graphics immediately, hard for me to compare, leaving Magicite in a field of its own. Since my affair with Terraria, these 2-D platformer games always seem catch my eye. Much like Terraria but even more like Castelvania: Symphony of The Night, Magicite is addicting like that first bite of sriracha covered chicken. Rougelike, with a crafting system and the ability to build weaponry and utilize merchants in town to make armor or melt ore, this semi-sandbox game is brilliant.
“Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death. Featuring many Roguelike elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive in the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through. Be prepared to die… A LOT.” – Magicite
Each world and town being randomly generated along with your characters starting stats keeps this game fresh. Before you begin each game, you decide what character you want to play. Depending on which hero you choose, you’re given select attributes that go along with that characters race. Another thing keeping Magicite fresh and new is the unlockable item system. The more you play, the more races, items and companions you unlock. Each of the unlockable items have a boost attributed to them, so when equipped to your hero it stacks not only with with his stats, but the randomly generated ones as well.
For every item you craft and enemy you kill, you gain experience points and levels. When you level up, like most games your stats are buffed, and every 5 levels you are able to choose a magic ability. These abilities are divided into 3 different categories; Melee, Magic and Ranged. With 5 special abilities per category every 5 levels offers something new aiding in your quest. Certainly a complex game, you must keep track of your health, weapon durability, and much like real life you need to stay fed. In early game, you will find it hard when trying to attack enemies, so focusing on gathering materials before engaging in a fight is usually a good strategy. Enemies can be as easy as a pig or murderous as a toxic lava ball spitting dinosaur, and everywhere in between. But watch out for the scourge, they leave no one alive in their wake, and are only summoned after spending too much time in a stage.
Magicite is a fast paced game, and its good for hours of fun, or a few minutes trying to kill time before work. One of the best things about a rougelike is its ability to pull you in for hours and watch you fall violently from grace after building an epic hero. Even more fun is the multiplayer aspect of Magicite, easily its best feature so far. Playing with your friends and sharing finds is even more fun. My first play through was with one of my former DOTA 2 team mates, so it was a blast from the start, as he was able to give me a few pointers to ease me into the game. A money system is also present in Magicite and certainly serves a purpose. The gold is obtained from killing enemies, found in treasure chests, or when selling unneeded items in town. Town is where you will craft your gear and cook your food, but if you choose not to, you can save up enough for some gnarly sword that does serious damage.
When you die, and the game ends you are given a score. This also is a layout detailing your gameplay with everything from kills to potions brewed. I love games that do this, because after 45 minutes of gaming you find yourself looking to improve and get better for the next round. Their is no word that describes this game other than fun. With every character having his own back story, all the different biomes and unbelievable imagery; like I always say, it’s the little things make a game as truly awesome as it is.
Replay Value: 9/10