Posts Tagged ‘dTox508’


Why is it that with almost 170 games in my Steam library I am unable to find a game to play? It’s like an age-old problem if you really think about it. I remember it plaguing me when I was young, probably 5 years old playing my first Nintendo. I had maybe 20-30 games because my brother had his own system he would bring over on the weekends to play as well, but it would always be the same problem. I never could find something I wanted to play. Sure I had Super Mario Bros 3, and that was always my old go to, but even sometimes that wouldn’t be enough. I had games like Zelda, Mega Man, Rad Racer and several other popular titles of the time, but it was always the same problem, I never could find anything that called to me.


Later years provided other systems, more games, more options, but still, I would look at them and find no interest in what their was before me. This put a damper on my gaming for a long time, because the last official system I asked for and wanted during its release time was a Playstation. After the original Playstation I didn’t buy anymore gaming systems, it’s really almost like I didn’t want to play at all anymore. Music had found its way into my life and I was learning how to build computers and everything about them inside and out, surfing the internet in the late 90s early 2000s, building my music library.

It really wasn’t until I played Counter Strike 1.6 for the first time that I actually got back into social gaming. I bought a computer specifically so that I could play Counter Strike with my friends and talk shit to opposing players. Throughout my last 10 almost 11 years on Steam, I put easily 1000 hours into just that game. To some that’s really nothing, but having a job and kids and finding that time isn’t easy.


It was really at this point that I shied away from actual game systems all together. Other than staying true to my love of the retro, I ONLY bought computer based games at this point on in my life. Once I was introduced to Diablo 2, my life changed, along with my sleep pattern. I remember times having 5 people set up with computers in my living room all playing Diablo. Now this is where I want to mention in the whole perplexity of this my next problem. Game kicks. Times when I just focus on one game and that game only playing it to the point of oblivion. Counter Strike, my first addiction because of the sheer amount of time I put into the game alone. Diablo 2 being the second, and I am all but sure every gamer reading this can say the same.

Now this is where my gap begins. Maybe 3 years where I didn’t do much gaming at all other than on my retro systems. This was mainly to my involvement of a shop ran at a local flea market that dealt mainly in early gaming. I still owned a computer and played CS from time to time, but I was recording a lot of music, and World of Warcraft somehow didn’t really interest me like it had captivated so many others. I jumped back on Steam around 2010 and started building a small library of games. At this time Steam was evolving into the mega company it is today, and I admittedly liked the way it was going.

Lets just jump to today. Wednesday January 21st 2015. I’ve bought over 150 games on Steam to date and am still buying more. But always still have this same problem. I just can’t find a game to play. I didn’t even want to mention Dota2 as it’s a virus, plague, epidemic that will eventually spread across the world… Anyway, I have all these games, but never feel the urge to just play one. I recently started a campaign in Super Mario RPG with a friend, and played for over 10 hours into the game, having a great time. But just sitting here, by myself with a cup of coffee, I just can’t find the ambition to play. I know I’m not the only one, and wont be the last.


I wish Steam had a game randomizer or something like that where I didn’t have to choose the game but Steam chose it for me. Either way, I guess what I’m trying to get at is I just can’t make up my mind with all of the games I have before me. Sometimes I wish it was as easy as being 5 years old with only 20 games to choose from. Now, with literally almost EVERYTHING at my fingertips, it makes it almost virtually impossible to choose.


Paper Sorcerer

Genre: Adventure, Indie & RPG
Developer: Jesse Gallagher
Publisher: Ultra Runaway Games
Release Date: Nov 21, 2013

For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10


Genre: Casual, Indie, RPG, Turn Based
Developer: David Williamson
 David Williamson
Release Date:
 April 5, 2012

Another instantly addicting game, Hack, Slash, Loot by developer David Williamson is a work of turn based martial art. Roguelike, you have to take every chance, try every door and kill every creature in your path. Incredibly fun to play, you don’t know who or what is in the next room, leaving you on the edge of your seat making Hack, Slash, Loot a go to game.

First starting the game you are given the option of a Human, Wizard or Archer, with continued gameplay you are able to unlock another 29 over time. Throughout the game you will encounter hordes of monsters, demons, zombies, and a manifold of other creatures to battle. Being turn based, you have to wait your turn, so be prepared to click frantically until your turn comes only to miss and do it again. With that being said its not all clicking, there is a deeper level of gameplay involved in Hack, Slash, Loot. This game involves a tactical insight and understanding beyond pointing and clicking. Each different quests embodies another set of skills and approach at the game. The possibilities are endless, mixing and matching of accessories and armor make every run different and add a new level of excitement and draw to the game.

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of… valuable loot! Depending on what quest you choose you are given a backstory to give you a sense of what your goal is in your adventure. Within each of the different quests you encounter various creatures and characters that have roles in the story, or provide dialog pertaining to whats at hand. While some quests are easier than others, each are sure to keep you on your toes.

Play for a few minutes or get more serious and sit down for a few hours, the more you play Hack, Slash, Loot the deeper you become involved. The retro appeal of this game really sells it the most, imagine Realm of the Mad God meets MS-DOS Dungeons and Dragons, imagine Final Fantasy Tactics meets Hammerwatch, imagine playing while watching the animated Lord Of The Rings, because thats what I did and now I love this game. You have a control panel in front of you while navigating your hero throughout each quest. To the left you have the status of your character displaying armor and stats. In the middle, a mini map that lights up as you explore each room, this also serves as a quick point and click to get you across the level faster. On the right, the description and status of each tile, chest, monster or whatever you hover the mouse over.

With only the life you are given to start you must find chests or overturn dead bodies in order to find scrolls or potions to boost your health as well as other stats at the same time. These scrolls and potions are critical to gameplay and make Hack, Slash, Loot almost impossible to play without them. With 32 different classes to choose from, 6 unique quests, and an endless mixture of armor, weaponry and gear makes Hack, Slash, Loot an instant classic and a must have for any indie gamer.

Graphics: 6/10
Playability: 7/10
Story: 9/10
Challenge: 8/10
Replay Value: 7/10 (6.5mb)